I'm starting my second project finally which was suggested by Lead VFX Artist of Pixar, Gary Bruins who helped me with my internet internship requirement for graduating. Falling leaves is the next project. First though, instead of just creating emitters and replacing the particles with leaves and manipulating them with forces, i wanted to understand how to make the trees i'd have to model. It was either model them myself or find crappy free ones and have to mess around with the geo. In order to understand how to model trees naturally, i needed to understand L-Systems. L-Systems is basically a naturally occurring math/algorithmic construct which occurs in nature. It helps dictate how trees, leaves and snow flakes are formed. Interesting huh? These systems were figured out a while ago by nature loving mathematicians. They have since been applied to many things including art and emulated in programs such as Houdini.
Here's some simple examples that i'm starting with
using simple equations simply telling the computer what do draw
by going straight, right and left.
Starting to look familiar?
Ever see a snowflake close up? Of course you have.
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